using Map;
using MoonFramework.Template;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Config
{
    [CreateAssetMenu(fileName = "生物配置", menuName = "Config/生物配置")]
    public class AIConfig : BaseConfig
    {
        [LabelText("空，不生成AI")] public bool isEmpty;
        [LabelText("所在的顶点类型")] public MapVertexType MapVertexType;
        [LabelText("生成概率 权重")] public int Probability;
    }
}